Archive for January, 2010

Context and the Japanese Art of Shoe Kicking Weather Predition

A few days ago, while teaching a class, one of the kids kicked her shoe off her foot and said, “Sunny!”. The other kids giggled and I stopped what I was doing and watched her, a little perplexed. She then preceded to put the shoe back on and kick it off again. This time she exclaimed “Cloudy”.

By now I was a little confused but I let it continue because she was actually saying this weather vocabulary in English, any English practise is good. Even if it is bizarre. So, she put the shoe back on again, for yet another kick. This time she said, “Rainy”. At this point I hit her over the head with a flashcard and continued with the lesson.

Upon recounting this story to a friend, I discovered that what she was doing was an old Japanese game played by kids to find out tomorrow’s weather.

Children kick off their shoe and say “Ashita tenki ni nare” (which I think means something along the lines of, what will the weather be tomorrow?). If it lands the correct side up that means the weather is going to be sunny, if it lands the wrong way round it means it will rain and if on it’s side, cloudy. Although traditionally it was done with a Geta, that old Japanese clog sandal thing.

This knowledge lead to an epiphany for me, this sketch, which I had seen years before, suddenly made a little more sense.

I always thought she threw off her shoe because she was a bit mental. Context is a wonderful thing.


Dirk The Dying More Like!

Recently I bought Dragon’s Lair for my iPod Touch. Very much an impulse purchase but I’d always wanted to give it a go since I saw it in an arcade many years ago.

I have since discovered the game is a bit evil. The way the game works is basically that you watch some cartoon sequences and at certain points have to input a direction or press a swing the sword button. If you are a bit late, early or just wrong, you die. So you spend the game dying, over and over again. Luckily there are a huge amount of death animations. For me the joy of the game became watching them, just to see how many ways he can die. So here is my little tribute to Dragon’s Lair, a montage of deaths that poor old Dirk The Daring can suffer, I think I enjoyed every last one of them.